

Note that in my first impression I was wrong and figured that it would not have the impact it did. The focus became DPS and numbers rather than skill.
Eve online screenshot path Patch#
Surgical Strike: This patch reduced resists and increased close range damage massively making it nearly impossible to survive in these brawls and ending them quickly.It is widely believed that this decline is primarily due to 3/4 main points: They would also often utilise three capital ships which was the maximum that could ever fit through a wormhole. Battles historically would last an hour or more and would test the skill of all pilots involved immensely. Part of the reason why the situation sits as it is is because of the slow decline of heavy armour brawling – a common format in which wormhole corps would field armour fleets against one-another leveraging electronic warfare to win the day. We simply need more reasons for PvP groups to live in and engage with wormhole space. I surveyed several dozen wormholers and a common theme echoing across their responses was that things feel quiet, they feel slow. There seem to be fewer wormhole residents and capable wormhole corps than ever before and that reflects in the general attitude. It is, however, becoming much more difficult to find that content in the first place. Wormhole space PvP is not exactly in danger of dissipating entirely and many groups can still find good fights weekly. So how healthy is this PvP ecosystem these days? Well, it could be better. This is one of both cloak-and-dagger style gameplay and ganking, mixed with a style of brawling akin to a gentlemen’s duel. With the other natural property of them being that they act like nullsec sans-sovereignty, they have bred a very specific culture of PvP. Connections between wormholes can be manipulated by players and the unique challenges presented create a landscape vastly different from anywhere else in the game.

Eve online screenshot path series#
Let’s break it down by category.įor those with no experience with wormholes, they’re a winding series of ~2,500 systems that are connected to one another for only a brief period of time. At the very least I can be much more specific about things. I feel like if there’s anything I can comment on and anything I should be listened to about, it should be wormhole space, its players, and its problems. It’s one of the few areas left to retain a modicum of mystery due to what it’s like to live there. If you’ve read my blog before then you know that wormhole space is and always will be my home. What I can see is that my feelings are worsened by some of the popular player count graphs distributed by Jestertrek and by EVE Offline. Whether or not this is due to what I’ve previously referred to as “ The Bittervet Disease” I do not know. Put simply, I’ve been bored for a while and I’m honestly worried about the game I love. Really, part of what brings me to write this article is my own apathy and bitterness that I have held towards the state of the EVE for some time. So ultimately the way the game makes you feel is the most important thing, right? I think that I am justified in doing so as games are meant to be emotive experiences to enjoy. I would rather keep a focus on what EVE feels like to play. How is New Eden faring and what, if anything, does EVE need to stay relevant these days? I’ll preface by saying that this article is not going to be massively data-driven simply because I don’t have that data. How about we set aside a bit of time to talk about the state of the game in general. It’s 2022 and EVE is fast approaching that fabled third decade.
